The loadout is the items a player spawns with. This command allows you to set the loadout of all players, or those with a specific skillset. This command kills a player on an Unturned server (sets their health to 0). This command removes a player from an Unturned server with the kick message as the given reason. This command hides the admin status of players who are admin, so that regular players cannot see that they are administrators. This command sends you a message detailing help and information about an Unturned command. If already enabled, this will toggle the feature off when executed. This command makes it so that only Gold members can connect to the server. This command allows you to give yourself, or another player items in an Unturned server. This command can be used to change the gamemode of the server. This command allows you to set and change any of a player's flags. This command filters alpha-numeric characters out of player names. This command gives a player experience in Unturned. This command sets the barrier and structure decay of the server. This command prints out a list of server debug information into the chat such as network information, active animals and zombies and the server TPS. This command sets the current server/game time to day. A duration of 10 would mean that each day and night would last 10 seconds. This command sets the duration of the day and night cycle on an Unturned server. It must be written in the commands.dat file - not in-game. This command toggles the availability of cheat commands on an Unturned server. This command limits how fast players can send chat messages in an Unturned server. The possible perspectives being: first, third, both (allowing the user to choose) and vehicle. This command changes the camera perspective for all users on an Unturned server. This command binds the server to the specified IP address/socket. This command shows a list of all the users who are banned on an Unturned server. This command removes a user/steam ID from a server and prevents them from reconnecting for the specified duration. Percentages should be given as decimals - i.e. This command assigns the barricade and structure damage multiplier. Animals include deer, moose, wolf, pig, bear, cow and reindeer. This command spawns an animal in an Unturned server. This command forces the server to spawn an air drop at your current location. This command lists the names of all users who have the administrator status on the server it is executed on. The admin status grants permission to admin-only and server commands in chat. Finally, when the server stops, the mod saves the config to the config file to make sure it matches the gamerules.This command makes a user administrator. But here comes the second gamerule, conditionalDoVanishing, which makes it so that, when the player gets to keep its inventory despite the vanilla keepInventoory, and this gamerule is set to true, all the items with the Curse of Vanishing in their inventory still get to disappear in thin air. If set to false, the mod searches for matching death into the whitelist, and if it finds any, the player gets to keep its inventory. When any player dies, if the keepInventory vanilla gamerule is set to true, and the death matches any condition set in the blacklist, the player's inventory drops anyway. Here is a helpful description from the mod: I'd also soon be publishing updates, as soon as I'll reach some real step in the development. You can actually find that mod right here. And even though it still only is in beta, you can still set a config to make it work properly, since making it work properly at first was the alpha version challenge. I currently am working on a server-side Fabric mod which would entirely focus on such a matter.
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